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UX pattern

Dark Patterns: The Devil in Digital Design?

  • User control and freedom
Darth Vader reaching out an open hand, as if making an offer

What a dark pattern is

Dark patterns are designs that try to confuse people by making certain actions as difficult as possible, or by hiding information they would want.

The option can still be reached, cancelling a subscription for example, but only after steps that wear people down.

Dark patterns also try to persuade people to do things they did not come to do, such as tapping a sponsored ad placed in the most prominent spot on a phone screen.

Examples on mobile

Roach motel: easy in, difficult out. Equifax offers a free credit report for a month. With a single click you can have it. But it can take forever to find how to unsubscribe, because it cannot be cancelled online.

Equifax on iOS: a single button to get a free credit report

Signing up takes less than five minutes. Getting out can take up to a day: find where to look, search the list of contacts, find the number, then call and hope somebody answers.

Equifax on iOS: signing up in one step, compared with the three screens it takes to find a phone number for cancelling

The road block: a pop-up ad that covers the whole page. The Sports Direct and Toms home pages make people see an ad before they can reach the content. There is no real choice, and browsing feels interrupted.

Sports Direct and Toms on iOS: full-screen ads in front of the home page

Sneak into basket: the hidden cost. Thomson very kindly adds a charity donation to the booking automatically, but should it not ask first?

Thomson on iOS: a pre-ticked box that adds a £2 charity donation to a holiday booking

Micro typography: the small print. Booking.com sets important details in very small text. The eye goes straight to the bold price in the coloured box, giving the impression that this is all you will pay, while taxes and charges sit underneath in tiny type.

Booking.com on iOS: a large total price, with taxes that are not included listed below in small print

Terms linked to the button: all in one. Ryanair ties the terms and conditions to the booking button, so by tapping "Let's go!" people automatically accept them.

Ryanair on iOS: the line "By clicking Let's go I agree to Website Terms of Use" under the main button

Why to avoid them

There is a fine line between influencing behaviour and tricking people. If designers use persuasion at all, it should be for good, and a win for both sides: the people using the product and the business. Constantly tricking people with confusing or deceptive interfaces quickly loses their trust in a website and the business behind it.

Closing the gap between what people need and what the product wants from them is always the challenge. As the original article put it, dark patterns are not just a UX term: they are a metaphor for the web, culture and politics of 2016.

Why it matters

  1. User control and freedom

    People need a clear way out. When cancelling takes four screens and signing up takes one, the design has decided for them.

  2. Consistency and standards

    An ad placed where content usually sits, styled like content, borrows trust it has not earned. People tap it because the page taught them to.

  3. Error prevention

    Pre-ticked boxes and add-ons slipped into the basket count on people not noticing. The error is designed in, not prevented.

The recommendation

Make the way out as easy as the way in

There is a fine line between guiding behaviour and tricking people. A good test: would the design still work if people fully understood it?

  1. Put cancel, unsubscribe and delete where people expect them, one or two steps away.
  2. Mark ads and sponsored items clearly, in a style that is not the content's.
  3. Leave optional extras unticked, and say what each one costs.
  4. Write buttons that say what happens, not ones that shame the choice ("No thanks, I like paying more").

Written for the old Brickmann Design blog in 2017, after an article and screenshots by Stefano Malachi on Muzli, and lightly edited for the Lab.

Topics
  • Dark patterns
  • Ethics
  • Mobile
  • UX pattern