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Branding, Interaction2016

brandZapp: How I designed a shopping app that rewards a daily reading habit, not only a purchase.

brandZappDotLegend Mobile Apps · brandZapp

brandZapp: product shown on devices
My role
Product & Strategy Designer at DotLegend Mobile Apps: brand, strategy and UI guidelines
Type
Mobile app · rewards programme
Platform
iOS app · Apple Watch
Markets
Fashion · decoration · health and beauty · technology · lifestyle

01Problem

Rewards that only pay for shopping.

brandZapp shows what’s new and trending in fashion, decoration, health and beauty, technology and lifestyle. Users buy straight from the app, and earn points every time they read their daily news or interact with partners.

What the app had to do

  1. 01

    Bring people back daily

    Daily and weekly triggers, so reading becomes a habit and users return to the app every day.

  2. 02

    Reward more than a purchase

    Points for shopping, and for developing a reading habit in an area of interest.

  3. 03

    Give a meaningful incentive

    Points that can be redeemed for real rewards from partner brands.

How might we

…turn a reading habit into a reason to come back, and reward it as much as a purchase?

02Concept

Points in the store and online.

The high-level goal was a rewards app that generates retention and gives users a meaningful incentive. Points come from four moments, in store and online.

Earn rewards in-store and online

Four ways to earn points.

Points follow the user from the street to the checkout, in partner stores and online.

  1. 01Walk into a store: earn points at the entrance of select partner stores.
  2. 02Scan products: earn points when you scan barcodes with the in-app scanner.
  3. 03Buy products: purchase select items and submit your receipt through the app.
  4. 04Make an online purchase: link your credit card and make a purchase.
The app’s screens, side by side
The app’s screens, side by side

03Brand

A brand for a mobile showcase.

The wordmark and the app icon, a pink “Z”, carry the brand into the phone and the watch.

The brandZapp wordmark
The brandZapp wordmark
The app icon
The app icon

04App

Showcase, stores and rewards.

Three sections hold the app together: the Showcase of trending products, the partner Stores, and the Rewards where points are spent.

Showcase
Showcase
Showcase
Showcase
Filter
Filter
Product
Product
Payment
Payment
Collection
Collection
Stores
Stores
Stores
Stores
Store page
Store page
Reward Wall
Reward Wall
Rewards
Rewards

05Apple Watch

The showcase on the wrist.

An Apple Watch app brings the showcase and the stores to the wrist.

brandZapp on Apple Watch
brandZapp on Apple Watch
The watch screens
The watch screens

06Outcome

A reason to come back every day.

A rewards programme that pays not only for shopping but for a reading habit, across the phone and the watch.

The app in use
The app in use
The app in use
The app in use
The app in use
The app in use
  1. 01

    Shopping only → reading too

    Points for the daily news, not just for a purchase.

  2. 02

    One channel → store and online

    Four ways to earn, from walking in to buying online.

  3. 03

    Phone → wrist

    The showcase and stores on Apple Watch as well.

What I learned

  • Design the habit, then the reward

    Daily and weekly triggers came first; the points make them worth it.

  • Bridge the store and the screen

    Walking in and scanning tie a physical visit to the app.

Next timeMeasure daily return rate against points earned from reading, to see whether the habit holds without a purchase.

Credits

Role
Product & Strategy Designer
Client
DotLegend Mobile Apps · brandZapp
Timeline
2016
Disciplines
Concept
Branding
Interaction Design
iOS App
Apple Watch

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